Posts

Showing posts from March, 2023

IT ministry looking to regulate online gaming for children: Report

  T he Ministry of Electronics and IT ( MeitY ) is considering adding new regulations to the upcoming Digital India Act, limiting the duration of time that children spend in gaming applications. MeitY has stated that this measure aims to reduce gaming addiction in India.    As a result of the new regulations, gaming companies may have to implement mechanisms to prevent under-18s from purchasing in-game items in fantasy gaming .     Gaming companies, parents, and school associations will be consulted on how the rules can be framed and what should be included. Mobile phones could be used to disclose how much time a child spends playing a game per session.    Whether it is part of the IT Rules or the DIA (Digital India Act), we must deal with addiction (to games). We are dealing with issues that require new, innovative approaches," a senior government official said.     A s per the official, one of the ways to keep track of how long a child plays a game per session could be like a

Gaming Federation Dissatisfied with Tamil Nadu Government's Ordinance

  Indian gaming Federations ha ve asked the state government to rethink its decision to ban online skill games. Such bans will only push people, the very population the seeks to protect, towards illegal offshore websites.     The fact that the State administration has already challenged the Madras High Court's ruling and that the Supreme Court has just sent notices on the matter is also remarkable. They appear to have made another unconstitutional decision that would ultimately only benefit internet gambling businesses.   According to the All-India Gaming Federation, the restriction could negatively impact the State and drive more people to shady offshore websites. According to industry estimates, India spends $6–10 billion annually on illegal online betting and gambling, ranging from 50,000–75,000 crore.   "We are startled and dismayed at the Ordinance released by the Tamil Nadu government, which categorizes Rummy as a game of chance," stated Sameer Barde, CEO of the

Shubman Gill & Naezy Enlisted by the E-Gaming Federation to Promote "Responsible Gaming"

  Shubman Gill, an Indian cricketer, and Naved Shaikh, a.k.a. Naezy , rapper, ha ve joined the E-Gaming Federation (EGF), an independent non-profit organization representing top online skill gaming operators in India, for the organization's first consumer campaign on responsible gaming. The digital campaign will target consumers over 25 years of age who enjoy playing online skill games.   Shubham Gill stated that adhering to responsible gaming behavior while playing online games is just as crucial as adhering to fair play standards on the cricket field. The ad has a rap by Naezy that discusses the qualities of an Asli Gamer.   The Indian online gaming market has experienced exponential expansion, and I am convinced that promoting safer play will improve the playing experience. I'm honored to be a part of the EGF's remarkable initiative to create a functional national code of ethical gaming practices. I'm hoping the campaign will help Indian gamers become mor